﻿using System;

namespace Valve.VR
{
	// Token: 0x0200058E RID: 1422
	public struct RenderModel_t
	{
		// Token: 0x04001426 RID: 5158
		public IntPtr rVertexData;

		// Token: 0x04001427 RID: 5159
		public uint unVertexCount;

		// Token: 0x04001428 RID: 5160
		public IntPtr rIndexData;

		// Token: 0x04001429 RID: 5161
		public uint unTriangleCount;

		// Token: 0x0400142A RID: 5162
		public int diffuseTextureId;
	}
}
